There are three phases (a, b, and c) to each turn, taken in the order shown: 1. Buy (B): They may play their Treasures and buy one card that they can afford, putting that card in their discardpile. Randomly choose a first player. Your turns go by quickly but your deck will grow exponentially, as good purchases early game will allow better purchases mid-game, which will allow more victory point purchases late game. First, the game ends if the highest-value Victory card stack is reduced to zero. The game ends at the end of any player's turn in which at least one of the following is true: The Province Supply pile is empty (or the Colony Supply pile is empty, in a game with the Colony card from the Prosperity expansion) Any three Supply piles are empty. Victory point cards don’t help you buy anything so you don’t want to buy too many too early. Action phase - the player may play an Action. Usually it is only possible to play Action cards during the Action Phase of your turn. Seth is a freelance writer specializing in gameplay and strategies, and is also author of "The Little Book of Mahjong. Dominion FAQ . These 10 cards are shuffled and placed face down in the playing area in front of the player. Finally, place the Trash card in the Supply. You can pick up a copy of it here: #4 - Dominion: Alchemy. During the Buy phase, you can buy one card from the Supply by paying its cost. If there’s a tie, then you look to see who has the most money, but I’ve never seen that happen in actual game play. It is not possible to buy cards from the Trash. Introductory Game Rules Beginners will find this game shorter and easier to learn. This question is irrelevant in most, if not all games, but it is relevant for a custom card I am workshopping right now: Name: Trasher (?) The rules for playing with Colony are described in the Dominion: Prosperityrulebook and are reproduced here. The game ends in Dominion when one of two things happen. Reveal: When you reveal a card, you show it to all your opponents and then put it back where it came from. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game ends at the end of any player's turn when one of two conditions is met: the Supply pile of Province cards is empty OR any 3 Supply piles are empty. Other end-game conditions have been introduced in the game's expansions. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units. Exhaust 4 Kingdom piles (instead of 3) to end the game. If you need to reveal a card from your deck and you don’t have enough cards, shuffle your discard pile to reform your deck. 2. In addition to the 7 piles of cards that are used in each game, choose 10 Kingdom cards at random from the box, and place 10 of each in face-up piles in the Supply (or 8 of each in a 2 player game). +X Cards: immediately draw x cards from your deck. Any three supply piles are empty (four supply piles in a game with 5 or 6 players) When the game ends, each player counts the total number of Victory points in their entire decks. The hardest part of the game is knowing what each of the action cards do, but after a few rounds, most people will seem to remember. All other Victory card piles (Estates, Duchies, … Whoever has the most is declared the winner. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. Any card that is in the Supply can be purchased: Treasure, Victory, Kingdom and even Curse cards. Second, the game ends if any three other card stacks are exhausted. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Aeons End is a great deck builder that happens to also be a cooperative game.