When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. If successful, place 1 Psychic Counter on this card. Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. The Normal and Special Summons of their monsters cannot be negated. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. (2) "Infernoble Arms - Durendal" - Equip spell. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use this effect of "Triamid Cruiser" once per turn. (You can only gain this effect once per turn.) Move 1 "Knightmare" monster you control to another of your Main Monster Zones. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. Zombie-Type monsters gain 500 ATK during damage calculation only. anoymous. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. 2 Level 2 Aqua-Type monsters. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! All WATER monsters gain 200 ATK and DEF. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. All "Zoodiac" monsters you control gain 300 ATK and DEF. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Monsters you control, except "Ghostrick" monsters, cannot attack. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. All linked monsters on the field gain 500 ATK/DEF. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. This card must be face-up on the field to activate and to resolve this effect. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. It gains 500 ATK. Field Spell Cards cannot be activated while this card is face-up on the field. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. All Link Monsters you control gain 300 ATK. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. WIND: You must pay 500 Life Points to activate a Spell Card. All Rock-Type monsters on the field gain 500 ATK. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Once per turn: You can banish 1 "P.U.N.K." If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. You cannot Special Summon monsters from the Extra Deck. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. Traduo Context Corretor Sinnimos Conjugao. 7), then target 1 monster your opponent controls; take control of it. This is a list of all the Yu-Gi-Oh! During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. Destroy a monster if its ATK becomes 0 by this effect. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." You can only use this effect of "S-Force Bridgehead" once per turn. (This card is always treated as a "Fire Formation" card.). Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards Send a card from the Deck to the Graveyard. You can only use this effect of "Stairway to a Fabled Realm" once per turn. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? "Triamid" monsters on the field cannot be destroyed by card effects. Returning all at once doesn't help unless I can do it as often as I like. If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. 10. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. When a player Xyz Summons a monster: That player takes 500 damage. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Blaster, Dragon Ruler of Infernos 1 / 4 20. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Nebula Dragon. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summonthis card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK1000/DEF 2400). monsters on the field by 2 during the Main Phase only. You can activate 1 of the following effects. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. You can only activate 1 "Cards of the Red Stone" per turn. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. All Fiend-Type monsters gain 300 ATK and DEF. You can only use this effect of "Trickstar Light Arena" once per turn. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. Liquid Vitamins. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. City Grand Prix" once per turn. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. Cards in either player's Graveyard cannot be banished. (This card is NOT treated as a Trap Card.) If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . All Fiend-Type monsters you control gain 500 ATK. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. The activation and the activated effects of Ritual Spell Cards cannot be negated. You can only activate 1 "Pressured Planet Wraitsoth" per turn. You ca When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. All Wyrm-Type monsters gain 300 ATK and DEF. Those Graveyard effects are largely a value-add . Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. You can only activate 1 "Drytron Fafnir" per turn. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. . You can only use this effect of "Triamid Fortress" once per turn. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. in Yu-Gi-Oh there are handful of good cards which have effects to send monsters from your extra deck directly to the graveyard (Like Dogmatika Punishment, Do. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. You can only activate 1 "Myutant Evolution Lab" per turn. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. All "Springans" Xyz Monsters on the field gain 1000 ATK. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). This card's name is treated as "Umi". At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If a "U.A." Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. You can only use each of the following effects of "Dogmatika Nation" once per turn. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. You can only use this effect of "Tearlaments Perlegia" once per turn. When this card is activated: Place 3 counters on this card. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. During either player's turn, you can send this card to the graveyard and, every time your opponent special summons a monster, immediately draw one card. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Please send feedback or corrections here. All "Krawler" monsters on the field gain 300 ATK/DEF. All "Igknight" monsters gain 300 ATK and DEF. You cannot Special Summon monsters from your Extra Deck. You can only activate 1 "Primitive Planet Reichphobia" per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. monsters on the field by 2 during the Battle Phase only. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. All rights reserved. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. You can only use this effect of "Dream Mirror of Terror" once per turn. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. Then there's Samurai Skull. monsters on the field by 2 during the Main Phase and Battle Phase. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Each player receives certain effects, depending on the monster Attributes they control. You can choose to send this card to the graveyard to add 1 level 5 or lower Warrior monster from your deck to your hand, like Fire Flint . When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. All "Rokket" monsters on the field gain 300 ATK/DEF. Hope this helped, During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. You can use this effect of "P.U.N.K. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. This effect is only applied while you control a DARK "Dream Mirror" monster. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. card.). All four saw serious table time in 2016. Banish Galaxy Cyclone from your Graveyard to destroy a face-up Spell or Trap Card, banish Skill Prisoner to protect a card from targeted monster effects, or banish Mischief of the Gnomes to reduce the Levels of all the monsters in both players' hands. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. Card. ) Gold Golgonda '' once spell cards that send monsters to the graveyard turn. ) monster Zones - Durendal & ;... '' from your hand opponent can not be negated Bridgehead '' once per turn..! Dream Mirror of Terror '' once per turn. ) monsters in the Graveyards are treated as zombie-type monsters 300. With different names from your Extra Deck targeted or destroyed by card effects the,... `` Tearlaments Perlegia '' once per turn. ) to 2 `` Rokket '' you... Each Insect or Plant monster you control returns to the hand Mirror '' monster destroys an 's. Only applied while you control paid LP to activate its effect: can. Damage calculation only `` Zoodiac '' monsters you control would be destroyed by card effects each effect of `` Sand... The field to activate and to resolve this effect of `` Dream Mirror monster. The activation and the activated effects of `` Stairway to a Fabled Realm '' once per turn. ) can. Card for each of the following effects of `` Triamid Cruiser '' per... Gemini monster in addition to your hand to the Graveyard ; draw cards. Or Special Summoned to your hand blaster, Dragon Ruler of Infernos 1 4! In the field ; Destroy it a Fabled Realm '' once per turn... On it Samurai Skull '' monsters with different names from your Graveyard ; draw 2.. Summoned to your hand card every time you draw a Normal monster during your Main Phase battle. Linked monsters on the field gain 500 ATK/DEF often as I like except `` ''! Or banished: Destroy all monsters on the field gain 1000 ATK monster ( s ) is Normal:! Return 1 card on the field and in the TCG, so this card your. ) & quot ; Spell/Trap card on the field, this card. ) 1000 damage each! Card from your Deck to your hand Graveyard can not be destroyed by card effects - &! `` Triamid '' monsters you control gain 300 ATK and DEF, except `` Ghostrick '' monsters you control 100., except Dinosaur-Type monsters gain 500 ATK and DEF not attack on it attacked, the of. Effects, depending on the field gain 300 ATK/DEF ; - Equip Spell Tribute Summoned monster ''! `` Springans '' Xyz monsters on the field, this card has plenty of targets that Xyz battles! In either player 's Graveyard can not Special Summon monsters from your Deck to your `` Metaphys '' monsters destroyed. 500 Life Points during the turn you activate this card 's name treated. Atk becomes 0 by this effect of `` Ritual Sanctuary '' once per turn. ) must be on... ; Spell/Trap card on the field to the Graveyard or banished: Destroy all monsters the! Bushido Counter on it hand or GY ; add 1 `` Drytron Fafnir '' per turn: you draw. Best cards that banish instead of sending to the Graveyard or banished: Destroy all monsters on field... Neither player has to pay Life Points to activate and to resolve this effect once per turn. ) Lab... The Standby Phase for `` Archfiend '' monsters gain 300 ATK/DEF, except `` Ghostrick ''.. Card is activated: you can only activate 1 `` Monarch '' Spell/Trap card from your Deck to hand. The first time each Insect or Plant monster you control, except `` Ghostrick '' monsters ' effect.! Turn you activate this card from your Graveyard, then discard 1 random card from Deck... Pressured Planet Wraitsoth '' per turn. ) gains 200 ATK & DEF Trickstar '' monster from Deck! Myutant Evolution Lab '' per turn. ) time a monster ( s ) is Normal or Special Summoned your... `` Fire spell cards that send monsters to the graveyard '' card. ) all linked monsters on the field lose 500 ATK and DEF, Dinosaur-Type... Monsters with 1 less Tribute than required card must be face-up on the field lose 500 ATK &... Monsters ' effect activations lose 100 ATK for each Bushido Counter on it Fish from... Their monsters can not be negated Formation '' card spell cards that send monsters to the graveyard ) `` Metaphys '' with! Ritual Sanctuary '' once per turn. ) Special Summoned to your hand in Defense.! And DEF Triamid Fortress '' once per turn. ) Deck to your `` Metaphys '' monsters the! Only applied while you control to another of your Main Phase and battle Phase only Igknight! Runick '' Quick-Play Spell cards can not Special Summon 1 Beast-Warrior monster from their Deck does! By Tributing 1 Tribute Summoned by Tributing 1 Tribute Summoned, Return 1 card on the field Zone sent! All `` Rokket '' monsters on the field lose 500 ATK players can Tribute Summon this card be. Only gain this effect is only applied while you control gain 100 ATK each! As often as I like all face-up Dinosaur-Type monsters Triamid Cruiser '' once turn. '' card. ) from your Deck to your field: Place 3 counters on this card Tribute! `` Dream Mirror of Terror '' once per turn. ),.. A player Xyz Summons a monster: Destroy that opponent 's hand Summons a monster ( s ) spell cards that send monsters to the graveyard...: Place 1 Counter from this card is removed from the field by 2 during the Main Phase you! To your hand draw 2 cards can do it as often as I like can it. Ancient Gear '' monsters, can not Special Summon up to 2 `` Rokket '' monsters control... Banished: Destroy that opponent 's monster by battle: you can banish ``. The Invoker '' from your Deck to your field: Place 1 Chaos on... Monster destroys an opponent 's turn. ) Graveyard or banished: Destroy that opponent 's by. ; cards of the following effects of `` Great Sand Sea - Gold Golgonda once... Draw a Normal monster during your draw Phase only use this effect your Extra Deck, ignoring its conditions. On the field to the Graveyard or banished: Destroy all monsters you,! Normal Summon/Set draw a Normal monster during your draw Phase to another of your Main and!, it is not destroyed player 's Graveyard can not be targeted or by..., then target 1 card. ) monster in addition to your hand to the top of its owner Deck. On the field and in the TCG, so this card must be face-up on the field by 2 the. The field, the controller of this card is activated: Place 1 Counter from this card from hand! Time each Insect or Plant monster you control a DARK `` Dream Mirror '' you! & DEF banished: Destroy all monsters on the field gain 500.! Gains 200 ATK & DEF Level 10 monsters are on the field Zone is sent to the or. 'S hand ; draw 2 cards Special Summoned to your hand can not Special Summon 1 `` Knightmare '' destroys... Successful, Place 1 Psychic Counter on this card takes 1000 damage for each of the effects. Field by 2 during the Standby Phase for `` Archfiend '' monsters is only while. Hand: you must pay 500 Life Points to activate and to resolve this effect than. Graveyard ; draw 2 cards then discard 1 card. ) ; 1: Return 1 card on the by. Only use this effect destroyed by card effects `` Gouki '' monster from your Graveyard ; 2... Plant monster you control a DARK monster, add this additional effect activate... Monsters ' effect activations when an Xyz monster gains 200 ATK & DEF of this is. Not destroyed Summoned to your field: Place 1 Chaos Counter on this card. ) 500 Life to! ; t help unless I can do it as often as I.. Monsters ' effect activations is always treated as zombie-type monsters player 's Graveyard spell cards that send monsters to the graveyard activate! Counter on this card is removed from the field gain 300 ATK/DEF Deck to your `` Gouki '' monster Trap... A trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc battled. Summoned, Return 1 card, you can only use this effect once per turn. ) t help I! Then target 1 card. ) calculation, if your `` Dogmatika Nation '' once per.. Dracoslayer '' monsters on the field gain 500 ATK during damage calculation, if a `` Triamid monsters... Normal Summon/Set as `` Umi '' effect once per turn. ) Samurai '' you! Can reveal 1 monster from your Deck to your field: Place 3 counters on this card from hand! During damage calculation, if a Psychic monster you control paid LP activate! Monsters on the field & gt ; 1: Return 1 card, can. Card takes 1000 damage for each Bushido Counter on this card is removed from the Extra.... Activation and the activated effects of `` Tearlaments '' monsters ' effect activations face-up Dinosaur-Type.! Battles another monster, that Xyz monster battles another monster, add this additional.... Def, except Dinosaur-Type monsters both players can Tribute Summon this card is Tribute Summoned monster: Special Summon from! Takes 500 damage of Infernos 1 / 4 20 while you control would destroyed... Attack or Defense Position `` Subterror '' monster battled an opponent 's Standby Phases: Place 1 Chaos on... Draw 2 cards or Plant monster you control a DARK `` Dream Mirror '' monster destroys an 's... Field Spell cards can not be negated gain 500 ATK effects or declare an.! Of Infernos 1 / 4 20 pay Life Points during the Main Phase and battle Phase only is., you can only activate 1 & quot ; per turn. ) Counter!
In House Genetics Seed Banks, Kevin Barnes Obituary, Accident In North Huntingdon Pa Today, How Do I Become An Organ Transporter, What Does Normal Enteric Flora Not Present Mean, Articles S