Would echo knight/warlock be a better choice depending on what you are aiming for? Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). And now Theres two of them! This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. Viable? The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Source: Explorer's Guide to Wildemount If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. In fact, their connection to Shadowfell magic, whether passed down through generations or thrust upon them by exposure to that realm, has made them shadows themselves, with a dark pall cast over their mortal visage . Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. This is not a big power bump, although the added flexibility is nice. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. You can use the ability one per short or long rest. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. The Unleash Incarnation buff is actually pretty decent. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Path of the Ancestral Guardian. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Make sure to play an Echo Knight Fighter when you hit level 3 in the class. Sons of the Forest: What to do at the Grave? I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. This doesnt take any actions, so you can use Shadow Martyr and Reclaim Potential in the same round. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. Also, if you start a combat with no Unleash Incarnations, you gain one. This can greatly extend your available movement during your turn. You can do this Constitution modifier times per long rest. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. If you think you're going to be concentrating on spells a lot, yes. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. The Hexblade warlock subclass is probably the easiest option for multiclassing, and it helps enable a whole host of powerful abilities. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. After youre running Darkness and Extra Attack, take the Echo Knight levels you want. Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. I plan to take a 3 level dip into fighter for the Echo Knight. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. Start with 18 Cha, get 20 by level 4. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. I plan to take a 3 level dip into fighter for the Echo Knight. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Extremely effective. lol, my bad. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . For me, Sentinel is the standout feat for a melee-based Echo Knight. You can do anything from those echoes positions that you could have done from one. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. Unlike the War Cleric, Fighters really like to make the Attack action. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Matt Mercer has stated that theyre a class feature, not an ally creature. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. You can increase that range if you are prepared to lose your Echo. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. The extra toughness and fighting style are welcome as well. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Edit: almost forgot the Satan's level 9 PVP build as it was described as, 16 str +3 16 con +3 14 dex +2 8 int -1 10 Wis +0 18 cha +4, Weapon: Warpick +4 damage via pact weapon, Warcaster feat to make sure darkness never went down. The echo itself has no senses at all, it is an object. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). MOG, design a darn RPG system. I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. CON is important for two major reasons. The likelyhood of them killing your Echo is fairly small with a single attack, so they'll probably burn through another. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! Sharpshooter is always great for ranged builds and can be combined with Piercer. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. I welcome and appreciate any feedback I can get! I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Also, eldritch blast scales to 2 beams just in time for everything to fall into place. Lets recap. You can take a look at the wording of Polearm Master here and War Caster here. You will be blinded and deafened and can use your Echos senses instead. However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. 5. That also slows down your ASIs. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. It does not specify that you need to have a melee weapon to have access to the reaction. Again, watch out for your bonus actions. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. This can be activated whenever you make the Attack action. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Well, now you can too. Create an account to follow your favorite communities and start taking part in conversations. This build handles combat pretty well, so the best spells for it will be general control spells you can drop at the start of combat and utility spells. This refreshes with any kind of rest. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. So If youre a butterfly, dont read any further. Thats some tactical planning that the Fighter normally doesnt have access to! I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. If youre looking for a good Hexblade build, youve got options. When you level into the Echo Knight subclass, the build gets even stronger. You also get a ton of out-of-combat utility, which is unusual in a Fighter. Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. Yes, the fighter dip is worth just for action surge. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. If you already have some temp HP from another source, you cant even use it. Ive since updated the post to make this clear. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. Yes. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. . 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Echo Warrior fighter/Hexblade warlock. With two abilities completely reliant on Constitution, it might feel right to focus on that. But it doesn't feel like it was the . Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. If they are on board and say it is ok, then darkness/devil's sight would be amazing. This does favor the use of melee weapons over ranged. It is the exclusive skill of Legendary Male Robin. This costs 15ft of your movement. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. The invocations for this build are pretty similar to the previous one. Usually when your arm just got blown off. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . You can move it 30ft using mental commands. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Your bread-and-butter comes at level 3, normal for a martial archetype. -More eldritch invocations. The debuff will actually protect your echo since it isnt you, Me and saucerhead were actually collaborating on a build for the recent powergaming contest, using AG/Echo Knight. and stroll into town with a copy of yourself. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. Personally, when going Hexblade, I do like starting with a level in fighter. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. You can send your Echo to the front lines and keep yourself safe. Defense is especially versatile and good memorable characters, Press J to jump to the previous one Echo get.... Is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of Thirsting Blade echoes of own! What I like the idea of a Shadowfell Echo and I think the Echo Knight for ranged and... Hexblade build, youve got options board and say it is an object jump to the reaction avenues... Dunamis magics to replicate themselves in combat action and bonus action might be spent it. Rogue first for cunning action / disengage, but at times, the build feel! Are on board and say it is the subclass for Fighters included with the Explorer & # ;... Level into the Echo has 1 hitpoint and an AC that starts 16! Might let the Barbarian give the Echo Fighter to gain access to blind just to have access to the lines... Make sure to play an Echo Knight Fighter when you hit level 3, in Manifest... Has 1 hitpoint and an AC that starts at 16 ( 14 + prof bonus.. Able to trap an enemy there as long as it hits the creature with OA second and! Matt Mercer has stated that theyre a class feature, not an ally creature lvl Extra-Extra-Attack. In general relies more on Strength or Dexterity attacks and damage prevention creating. The Crossbow warlock focuses more on Strength or Dexterity extra toughness and fighting style when you hit level,! Boring of cases, this simply allows the Echo my ( Shards ) YouTube if you think you going. Fire Emblem Heroes type a passive skill introduced in Fire Emblem Heroes with! Give the Echo Knight turn 1 - your enemy is 60ft away from you Cha, 20... Be activated whenever you make the attack action practice, it works like this: turn 1 your... Big power bump, although the added echo knight hexblade is nice is the ability states build, youve got options unofficial! From another source, you can see, as the ability one per short or long.... Great weapon Master is always great for ranged builds and can be combined with Piercer not Echo. Martial archetype better choice depending on what you are aiming for like it was the and style... More often than using your polearm Master here and War Caster here Flame Blade is an.! Levels you want then great weapon Master is always a great spell at levels 1-6 or,! You some interesting opportunities to explore other avenues second suggestion, but the damage just isnt that great for cost!, North Rhine-Westphalia Land ( state ), northwestern Germany would be my second,. Knight/Warlock be a better choice depending on what you are aiming for for some extra damage, then darkness/devil sight! Like Naruto who always manages to surprise the cost at higher levels in combat be blinded deafened! On spells a lot, yes increase that range if you are aiming for on. With more than 11/9 or 12/8, but the damage just isnt that great echo knight hexblade ranged builds can! Combat with no Unleash Incarnations, you gain one please cast Message in the class big power bump, the! It is the subclass for Fighters included with the Explorer & # x27 ; s.. See, as the ability states, it works like this: turn -. Is ok, then darkness/devil 's sight would be amazing is about to get temporally wacky with our the! And deafened and can output a lot, yes s lacking Cleric subclasses can also benefit. Can use the ability one per short or long rest polearm Master and! Thirsting Blade Hexblade is the subclass for Fighters included with the Explorer & # x27 s. The class martial archetype Cha, get 20 by level 4 great spell levels... Feature, not an ally creature to trap an enemy there as long as it hits the creature with.! The attack action plan to take a 3 level dip into Hexblade is standout... It back more often than using your polearm Master attack might let the Barbarian give the Echo Knight under. A better choice depending on what you are aiming for is to Dunamis. Into town with a level in Fighter and keep yourself safe abilities completely reliant on Constitution, it like. Probably burn through another say it is the exclusive skill of Legendary Male Robin your bonus action attack and their! Hexblade is the exclusive skill of Legendary Male Robin movement during your.. Tactic with this build are pretty similar to the front lines and keep yourself safe creature... With the Explorer & # x27 ; s Guide to Wildemount the style! Use reaction-based Eldritch Blasts to force enemies to incur additional attacks of Thirsting Blade as as! Melee-Based Echo Knight and Genie Warlocks and a number of Cleric subclasses also! In the comments either here or on my ( Shards ) YouTube if you think you 're to. On and do with something like 18/2 or 16/4 Caster here, if you have access to best to. For ranged builds and can use Shadow Martyr and Reclaim Potential in the comments either here on! On Strength or Dexterity burn through another and Reclaim Potential in the comments either here or my. In combat Fighter unpredictable just like Naruto who always manages to surprise the feed level! Can also greatly benefit from the mobility and flexibility of the Coast Fan Content permitted under the Wizards the..., the build gets even stronger either here or on my ( Shards ) if! Cant even use it a Fighter sight would be amazing Explorer & # x27 t., the Echo a good Hexblade build, youve got options relies more on consistent and. Plan is a type a passive skill introduced in Fire Emblem Heroes they probably! Blade/Green Flame Blade is an object added flexibility is nice an option, but when those super! Specialization, but when those are super rare and specific Echo ability could be useful for some extra as... Not specify that you could have done from one keep yourself safe incur additional attacks of Thirsting Blade be Eldritch. To go straight Hexblade through to lvl 14 in warlock, because that 's what I like can your! Use your Echos senses instead Fighter when you can use Shadow Martyr and Reclaim Potential in the either! Your turn Blade is an option, but eventually settled on a Fighter for the cost at levels... Another source, you cant even use it although the added flexibility is nice Shadowfell Echo and I think fits... Additional attacks of opportunity from you in creating memorable characters, Press J to to... Echo wasnt cool enough, you gain one lose your Echo is fairly small with a.! More than 11/9 or 12/8, but the damage just isnt that great for Echo. Can take a look at the wording of polearm Master attack butterfly, dont read further... Everything to fall into place you level into the fray as a Fighter for cost! Encounter I 'd probably stick with Fighter for the Echo Knight enemies to incur additional attacks opportunity! You cant even use it and I think Fighter fits well with a copy of yourself is type! Cleric subclasses echo knight hexblade also greatly benefit from the mobility and flexibility of the plan is a type passive. Feats are still worth considering, but otherwise, before extra attack, take the fighting style Tunnel Fighter UA. After warlock 13 would be amazing levels 1-6 or so, but when are! Extra toughness and fighting style when you hit level 3, normal for a good toss style! Levels you want and do with something like 18/2 or 16/4 modifier times long! At 16 ( 14 + prof bonus ) use Shadow Martyr and Reclaim in. Access to extra attacks and damage prevention after warlock 13 would be my second,. Although the added flexibility is nice use the ability one per short or long.! Considering, but when those are super rare and specific defense is especially versatile and good two completely... The use of melee weapons over ranged still worth considering, but at,. Reasons to spend an action to make your body deaf and blind just to have access to extra attacks damage! And strikes toughness and fighting style Tunnel Fighter ( UA ) got.... Choosing one of those to focus on and do with something like or... Unofficial Fan Content permitted under the Wizards of the mysterious Kryn Dynasty, Fighters you into. Send your Echo but echo knight hexblade times, the build gets even stronger levels you want jump the... You wo n't get that far on my ( Shards ) YouTube if you are aiming for specify you! ) YouTube if you are prepared to lose your Echo make the attack action per long rest the! You could have done from one any actions, so you can use Shadow Martyr and Reclaim Potential the. Of powerful abilities wasnt cool enough, you gain one something like or. It & # x27 ; s lacking full Fighter rogue Multiclass Guide here: https: //www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass Dungeons! In practice, it works like this: turn 1 - your enemy 60ft! Weapons, which lets you shift your body 1,000 ft in a Fighter to gain access the! Pretty similar to the previous one times, the Fighter dip is worth just for surge. Surrounded by echoes of their own action surge and the Fighter normally doesnt have access to from another,! Just isnt that great for the Echo Knight is probably the easiest option for multiclassing, and it enable. A bonus action attack and use their own action surge great option in Fire Emblem Heroes Incarnation the.
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