capture it that turn – and that will typically require melee units. That said, you can likely make a case for them in an Alpha Legion detachment, where the ability to redeploy them, move them forward pre-game, or fall back and shoot while having -1 to be hit is pretty solid. It’s tougher (2+ save and 3 more wounds), a little bit shootier (slightly better guns), and a bit more expensive than the Predator (195 with heavy bolters, 205 with lascannons), where you can get the Predator Autocannon and two heavy bolters onto an 11-wound chassis for 168 points. Pick a HERETIC ASTARTES unit within 3”. Note that, unlike with Space Marines, not all legion rules are fully faction-locked. There aren’t a ton of reasons you’d want to mix detachments, particularly now that you’ll want access to a legion’s Stratagems, but there are a few use cases for doing this, such as having an extra detachment with characters from several legions if you just want to get specific things for them. every turn. They also know two prayers – one of your choosing, plus the Dark Zealotry prayer, and they get a third god-specific one if you give them a mark of Chaos. Sx2, AP -3, 3 Damage, and gives you -1 to your hit roll, which means it’s going to kill your Death to the False Emperor ability, but it always wounds on an unmodified 2+. If you’re taking them, run Lasher Tendrils – they need the extra attacks. The extra deny is a pretty nice bonus here, and regaining wounds is just icing on the cake. Chaos Space Marines Start Collecting 40K Warhammer NIB. Nurgle-dedicated marines filled with pus and bile, Plague Marines are tougher than normal and have some fairly nasty weapon options, but don’t particularly bring much to a Chaos Space Marines army, particularly when you can just soup with Death Guard. Obliterators got a huge adjustment in the 2nd codex to go with their new models, beefing up in size, wounds, and firepower and in 9th edition they’re just a legitimately good unit. Berserkers are one of the game’s best melee units, and Possessed can be absolutely insane with the buffs you can give them. That means they chafe pretty hard against 9th edition’s army construction rules, which tends to strongly limit the number of HQ choices you can bring. They are fantastic melee combatants, capable of holding their own and mulching most targets in the game – including larger targets like knights where with the right buffs they can take one down in a single round – and they’re great force multipliers, with an aura that immediately makes all of the other daemon engines in your army much better. The Master of Possession is a Pysker HQ that specializes in working with DAEMON units. Once per battle, you can re-roll a failed Psychic test or Deny the Witch attempt. Use when a Heretic Astartes vehicle shoots in the Shooting phase. Although Dark Apostles have been around for a while, they didn’t become useful until the release of the second Chaos Codex/Vigilus Ablaze, when they received an update with the ability to chant Prayers to the Dark Gods. The mission structure in 9th rewards armies that don’t expose themselves to the kill secondaries. Works wonderfully on Obliterators, Bikers, Terminators, and Havocs. if there are no targets for it or you kill all of them. You get these free if your Apostle has a mark. Note that you choose a target for them, 9th edition was a boon for Defilers, where the combination of. They also don’t really have any inbuilt delivery mechanisms, and that kind of brings us round to the problem with them – they’re not good. Every Dark Apostle knows the. For Chaos Space Marines, you have access to two disciplines: The Dark Hereticus discipline and the Malefic discipline. This is both because they can occupy a Troops slot and also because Emperor’s Children have the, Stratagem, which adds 1 to the damage of a squad’s sonic weapons, dramatically boosting their output and making it well worth it to have a single squad of 18-20 that can fire twice on loud mode with, OK, but here’s the thing: None of those fancy new Stratagems are legion-locked; instead they affect RUBRIC MARINES specifically, meaning that you can take a Supreme Command Detachment of Thousand Sons filled with Sorcerers and Daemon Princes that gives you access to Thousand Sons Stratagems, then take a squad of Thousand Sons in say, an Alpha Legion detachment (where they get the legion trait of being -1 to be hit) and then still have access to the Thousand Sons stratagems to teleport them into the battlefield, ). This is one of the core abilities of the Chaos Space Marines army, and an amazingly powerful build-around Stratagem. They do also benefit from Legion Traits but only a few of the legion traits even matter to them, namely World Eaters (+1 Attack on the charge), Alpha Legion (-1 to be hit outside of 12″), Flawless Host (exploding 6s cause extra hits in melee), and the Red Corsairs (Advance and charge in the same turn). In theory this allows you to be very versatile, making game-time decisions on what buffs you want to have for a unit. With Toughness 7, 12 wounds and a 5+ invulnerable save, they’re surprisingly resilient, and as non-AIRCRAFT, they’re fantastic for gumming up an opponent’s board and controlling movement, since their flying bases can’t be moved over by enemy units. Warhammer 40k Army Tier List - April 2020 - *Strongest armies in the game! A-, Emperor’s Children Sonic Dreadnought Credit: That Gobbo, Veterans of the Long War (1 CP). One final thing to note is that the Lord Discordant is a CHARACTER, so they get the Legion Traits thanks to errata, but not INFANTRY, so they can’t use some stratagems and abilities, such as, The other cheap HQ choice for Chaos Space Marines, the Master of Executions is a wonderful backline support character, able to hang back and quickly wade into combat for counter-charges when needed, thanks to his. Although 180 points is steep for a transport, the Chaos Terrax-Pattern Termite makes up for it by being an absolute, once it arrives on the table, demanding opponents deal with it as well as its deadly contents. The big upside is that it’s relatively low-cost from a points standpoint, and much better on a Winged Daemon Prince where your starting strength is already high. That, coupled with only being T6, means that the Lord Discordant will go down very quickly without help if he doesn’t have other help or durability buffs. Warhammer 40K. As a faction, Chaos Space Marines have access to some of the best melee units in the game, including Possessed, Berserkers, and Daemon Princes, and access to some great psychic powers, but tend to fall short when it comes to options for mobility and shooting options – most CSM transport options are ove… This just isn’t a big enough buff for that downside, and it suffers from only being D3 damage. He can’t even be in a detachment with the rest of your Chaos Space Marines units – he lacks the HERETIC ASTARTES keyword. Cute, but dropping to AP-2 hurts it and most of the time the Murder Sword is a better option. If there’s a less flashy trait than this, I’m not sure what it is. If you roll doubles, you take a mortal wound, and if you roll triples, you suffer D3 mortal wounds. Add 1 to wound rolls for that unit until the end of the phase. A Terminator Armour Sorcerer can also serve as a means of casting, The Master of Possession is a Pysker HQ that specializes in working with DAEMON units. Do you like playing the bad guys? That’s especially true if you bring along, on a Dark Apostle to give them a 5++, at which point they’re a fairly hefty blob, and start having a better chance of surviving for a, blowout. The Hellforged Scorpius’ Whirlwind launcher is pretty solid and it’s the only indirect fire option Chaos Space Marines get, but doesn’t carry the AP bonus its loyalist counterpart enjoyed and doesn’t do a lot to support the current melee-heavy strategies of the army.
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